A small sceneric map created specifically to test out different dimensions and heavy detail inside the Source Engine.
First I started out with a basic blockout of the environment, before moving into detailing the geometry and texturing. Prop placement, world building, polish and full optimization at the end.
Inspired by Escape from Tarkov
• 100+ Static Meshes
• 5 Dynamic Lights and Switches
• Destructible wooden floors and walls
Credit to BattleState Games for the assets.